![]() Not exactly a recipe for living a long time on average. Intrigue doesn't make you a lot of friends and often encourages stress gain. ![]() I can't speak with authority when it comes to Diplomacy, Stewardship, and Intrigue, but I can make educated guesses. Now of course if you're playing Learning you can expect to live a long time, because the biggest perk tree in learning about about healthy living. He was Prowess 62, and had a bunch of health modifiers. And it wasn't a slow death, either - he got wounded, lasted about another 2-3 months, and suddenly just up and died. My last king lived until his late 70s, but his father died at 52 from a wound that festered in a campaign trail. In my most recent game, I've gone almost completely Martial and knight-focused. I'm not trying to be contrarian - I'm really, really not - but I don't think you're exactly on the mark. *I'm not touching the subject of rape, because a) it's not really modelled in detail in the game, and b) I don't really want to. (Note that fertility in the game shouldn't be read as just "biological ability to have children," but rather as "likelihood to actually have heterosexual sex and conceive a child" - it includes both the likelihood of having sex, and the biological ability to have children.) Now, how would you model a person having children, yet a lower likelihood due to one significant cause of pregnancies being absent or minimized? My thought is reduced fertility - what do you think? They would still, however, obviously have children out of "doing their duty" to propagate their dynasty. Such pregnancies would be very rare for homo- and asexuals. This makes sense to me: a significant number of pregnancies in both the medieval and modern world were/are unplanned - the man and woman had sex because they wanted to,* without intending to have a child. Once your rival player has a succesion and manage to avoid civil war you can be 99,9% sure that no crisis, no sudden death, no rebellion will happen for at least two decades now.Ĭlick to expand.I don't think anybody is saying that homosexuals and asexuals should be infertile, only that their fertility should be reduced. Approach like that worked in Ck2 but in Ck3 they decreased randomness so much that there is really no point in playing further. When I play with my friend and he gains a significant superiority then I can't really do anything but to wait for some random event ro weaken his realm. Those are interesting stories which doesn't happen anymore in Ck3. Succeded by one year old son who gets murdered after few months and whole country engulf in a civil war once more while 80 years old uncle inherits the throne only to pass it down after one year to next in line. I want to once again feel the thrill of having a young, talented monarch crush a massive rebellion during 5 years bloody succesion war, only to get cancer shortly after and die. Please add a game rule that would make life lenght unpredictable like in Ck2 and diseases more deadly. Almost with every ruler Iive long enough to be succeded by my grandson while in Ck2 it wasn't that common. No sudden deaths, no crazy succesions of one ruler dying early after another. Pick medicine focus and in a few years you will be ready to go, being near your 80ties.Įvery, damn time. I played many campaigns and with every character there is the same repetitive, BORING pattern.įinish two lifestyles and only then you can start to worry about death. Unless you assign them to battles without martial perk or go hunting and decide to fight the beast there is NO WAY that they will die before their time. In Ck3 all characters live long average life. In a row I could have rulers who ruled few years, 50 years, few days, few months. That created an interesting and dynamic gameplay. Life lenght varied greatly and couldn't really be predicted. I had rulers who lived like 80 years but also many who died much much earlier. In Ck2 even a young guy could suddenly get cancer and die.
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